Sunday, 20 January 2013

Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?


I feel I have become more confident when planning and filming, I think my knowledge of how to use the cameras and the Macs has improved. As a group I think we focused too much on setting, costume and mise-en-scene meaning we focused less on the more important things such as the variety of shots we could have used. As a group we focused too much on certain things such as the sound, and mise-en-scene rather than more important things such as editing and camera angels.


What have you learnt about technologies from the process of constructing this product?

From the process of making this film opening I have learnt that it is no good having the resources if you do not have any knowledge of how to use them, I have found it hard using the apple mac’s as I’m not used to using them, although Eva adapted to using them quickly it didn’t help as she couldn’t do all the work, and I had to be patient and practice. I believe if we had been taught how to use the mac’s it would of made a massive difference to how good our film is, if we didn’t spend so much time waiting for the teacher to come and help us or tell us how we do a certain thing, we could of got a lot done, and I feel I could of worked more independently which could of helped the group out a lot, as a group we all used our initiative and asked our peers or even used the internet to get tips on how to use the macs.
 Up until filming our own film did I realise how much editing went into making a film, and how many cuts and other techniques were in films that I had never picked up on.

How did you attract/address your audience?

As I have many friends and relatives that fit with in the target audience it was easy to do research and receive feedback on what we had done well and what we could do to improve. As a group we used our time wisely to research, we interviewed a group of 3 boys and a group of 3 girls and asked them both the same set of questions, these were questions such as ‘What is your favourite genre of film?’ ‘What is your idea of teenage life?’ and we also asked what actors they would enjoy to see in films, as the actors who play parts in films often have a big impact and make people want to watch a film more or less.

Who would be the audience for your media product?


The audience for our media product would be between the ages of 15-25 as they can identify with certain characters and the situation they are in, the places they go and also every detail down to what they wear. We decided to use this age group as we know what teenage girls want to see, plus as we know many people within this age group it will be a lot easier to carry out research and receive feedback.

What kind of media institution might distribute your media product and why?

We originally decided to use gunslinger productions as they have distributed many other films that are of a similar or the same genre to our film; coming of age. We carried out a lot of research and found that this was the most common institution to support coming of age movies.

How does your media product represent particular social groups?

My group and I agreed that we would make out media video a very stereotypical representation for British teenagers. Drink, Drugs, being rude and taking part in anti-social behaviour, etc. Although some teenagers do live this life style it’s a very small amount that do and this stereotype couldn’t be more wrong, but I believe this is the way most Brit teens would like this live and having fun opposed to spend their life doing school work and in competition for a job and university places. I believe the stereotype of teens applies more to children who have brought up by lower class families; again this is another way that this film breaks the stereotype, ad all these girls come from middle and higher class families, which would be shown later on in the film. Our film is based on one particular social group and we have tried to do everything we can to emphasis this social group, with the characters used, music played, costumes used and also the mise-en-scene that has been used, but we also used a variations of styles to represent the different types of cliques today, from chavs, to the indie kids but this just shows that they are all very similar despite the way they dress and there beliefs.

In what ways does your media product use, develop or challenge forms and conventions of real media products?

My media film has conventions of real media products by having the party scenes which are frequently used in the Coming of Age genre, and often match with the typical stereotype. This would immediately establish what genre of film we have decide to go with, the type of party will also establish the age of the characters. When we were producing our music, we researched music that is commonly used in Coming of Age films, and based our ideas around them, wanting to recreate something similar. The type of music we made was upbeat and fast. The genre of music we used was mainly Grime and Rap, we combined the tracks together to finalise our music. The music we made was on GarageBand, this music was a mix of male and female vocals beat boxing and various other beats created with all kinds of instruments. This would also help the conventions of real media as the music would set the scene, and we tried to use the music to hype up our audience so that when the scene and music changed, it would act as a cliff hanger, the audience are going to want to carry on watching to see what happens next. This is a convention often used in real life coming of ages films as something good is followed by something bad.