Sunday, 20 January 2013
In what ways does your media product use, develop or challenge forms and conventions of real media products?
My
media film has conventions of real media products by having the party scenes
which are frequently used in the Coming of Age genre, and often match with the
typical stereotype. This would immediately establish what genre of film we have
decide to go with, the type of party will also establish the age of the
characters. When we were producing our music, we researched music that is commonly
used in Coming of Age films, and based our ideas around them, wanting to recreate
something similar. The type of music we made was upbeat and fast. The genre of
music we used was mainly Grime and Rap, we combined the tracks together to
finalise our music. The music we made was on GarageBand, this music was a mix
of male and female vocals beat boxing and various other beats created with all
kinds of instruments. This would also help the conventions of real media as the
music would set the scene, and we tried to use the music to hype up our
audience so that when the scene and music changed, it would act as a cliff
hanger, the audience are going to want to carry on watching to see what happens
next. This is a convention often used in real life coming of ages films as
something good is followed by something bad.
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