Sunday, 20 January 2013

In what ways does your media product use, develop or challenge forms and conventions of real media products?

My media film has conventions of real media products by having the party scenes which are frequently used in the Coming of Age genre, and often match with the typical stereotype. This would immediately establish what genre of film we have decide to go with, the type of party will also establish the age of the characters. When we were producing our music, we researched music that is commonly used in Coming of Age films, and based our ideas around them, wanting to recreate something similar. The type of music we made was upbeat and fast. The genre of music we used was mainly Grime and Rap, we combined the tracks together to finalise our music. The music we made was on GarageBand, this music was a mix of male and female vocals beat boxing and various other beats created with all kinds of instruments. This would also help the conventions of real media as the music would set the scene, and we tried to use the music to hype up our audience so that when the scene and music changed, it would act as a cliff hanger, the audience are going to want to carry on watching to see what happens next. This is a convention often used in real life coming of ages films as something good is followed by something bad.  

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